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Garbage Collection (GC) in C#

Garbage Collection (GC) in C#

Garbage Collection (GC) in C# is an automated memory management mechanism provided by the Common Language Runtime (CLR) in the .NET framework. It eliminates the need for developers to manually allocate and free memory, which helps reduce errors such as memory leaks or improper resource cleanup, dangling pointers, or double deletion.

 

Purpose of Garbage Collection

  • Automatic Memory Management: GC relieves developers from manually deallocating memory, reducing common errors like dangling pointers, memory leaks, or double-free errors.
  • Efficient Resource Utilization: It ensures memory is available for the application by reclaiming unused objects.

Key Features of GC

  1. Automatic Memory Management:
    • GC automatically deallocates objects no longer in use.
    • Developers only focus on memory allocation, while GC handles deallocation.
  2. Managed Heap:
    • All memory allocated for managed objects resides in the managed heap.
    • The heap is organized into generations to optimize performance.
  3. Minimizing Fragmentation:
    • GC compacts memory by relocating objects in the heap, reducing fragmentation.

How GC Works: Garbage collection is based on the mark-and-sweep algorithm:

  1. Mark Phase:
    • Identifies all objects still accessible by the application (reachable objects).
    • Unreachable objects are considered garbage.
  2. Sweep Phase:
    • Reclaims memory occupied by unreachable objects.
    • Memory is compacted to avoid fragmentation (if necessary).
  3. Compaction:
    • Rearranges remaining objects in memory to eliminate gaps caused by removed objects.

Generations in GC

To optimize performance, the GC categorizes objects into generations based on their lifespan. The heap is divided into three generations:

  1. Generation 0:
    • Holds short-lived objects (e.g., temporary variables, newly allocated objects).
    • Collected most frequently, as short-lived objects are often garbage quickly.
  2. Generation 1:
    • Acts as a buffer between short-lived and long-lived objects.
    • Contains objects that survived Generation 0 collections.
  3. Generation 2:
    • Contains long-lived objects (e.g., static data, objects held for the app's lifetime).
    • Collected less frequently.

Why Generations?

  • Frequent collections of Generation 0 are faster since it has fewer objects.
  • Minimizes the overhead for long-lived objects in Generation 2.

Benefits of Generations:

  • Reduces the cost of GC by focusing on short-lived objects in Generation 0.
  • Long-lived objects are collected less often, improving performance.

Conditions for Triggering Garbage Collection (GC)

Garbage collection occurs under specific conditions:

  1. Low Memory: When the system runs low on managed heap memory.
  2. Exceeding Generation 0 Limits: When the memory in Generation 0 exceeds its threshold.
  3. Explicit Call: Using GC.Collect() (not recommended unless necessary).
  4. Application Idle Time: GC may run during idle times to optimize memory.

Managed Heap

  • Memory allocated for managed objects resides in the managed heap.
  • The managed heap is divided into three generations, and the GC manages them using the principles mentioned above.

 

Finalization and IDisposable

Objects holding unmanaged resources (e.g., file handles, database connections) require special handling:

  • Finalizer (~ClassName):
    • Called by the GC before reclaiming an object's memory.
    • Not deterministic; you cannot control when it runs.
  • IDisposable Interface:
    • Implements a Dispose method for deterministic cleanup of unmanaged resources.
    • Used with using blocks for immediate resource disposal.

Example:


Key GC Methods in .NET

  • GC.Collect():
    • Forces a garbage collection.
    • Avoid excessive use; let the GC work automatically.
  • GC.GetTotalMemory(bool forceFullCollection):
    • Returns the total memory used by the managed heap.
  • GC.SuppressFinalize(object obj):
    • Prevents the finalizer from being called.
  • GC.WaitForPendingFinalizers():
    • Pauses execution until all finalizers complete.

Best Practices

  1. Minimize Allocations:
    • Avoid creating unnecessary objects, especially in loops.
  2. Use using Statements:
    • Ensure proper disposal of unmanaged resources.
  3. Avoid Explicit GC.Collect():
    • Trust the GC to manage memory efficiently.
  4. Implement IDisposable:
    • For classes holding unmanaged resources, implement the IDisposable pattern.
  5. Use Value Types for Short-Lived Objects:
    • Prefer stack allocation when possible (e.g., Span<T>).

Advantages of GC

  • Simplifies memory management.
  • Reduces memory leaks and dangling pointer issues.
  • Provides optimized memory utilization through generations.

Limitations of GC

  • No control over when garbage collection occurs.
  • May cause performance hiccups (pauses) during large collections.
  • Overhead for managing generations and compaction.
By Anil Singh | Rating of this article (*****)

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