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C# Creational Design Patterns with Real-Time Examples

Creational design patterns in C# focus on the process of object creation, providing flexibility and decoupling the system from the specific classes it needs to instantiate.

Let's discuss some common creational design patterns along with examples in C#:

1.     Singleton Pattern: Ensures a class has only one instance and provides a global point of access to it.

2.     Factory Method Pattern: Defines an interface for creating an object but leaves the choice of its type to the subclasses, creating instances of multiple classes.

3.     Abstract Factory Pattern: Provides an interface for creating families of related or dependent objects without specifying their concrete classes.

4.     Builder Pattern: Separates the construction of a complex object from its representation, allowing the same construction process to create different representations.

5.     Prototype Pattern: Creates new objects by copying an existing object, known as the prototype, during runtime.

Singleton Pattern:

Ensures that a class has only one instance and provides a global point of access to it. 

Explore Singleton's multiple real-time examples

Factory Method Pattern:

Defines an interface for creating an object but let’s subclasses alter the type of objects that will be created.

Abstract Factory Pattern:

Provides an interface for creating families of related or dependent objects without specifying their concrete classes.

public interface IAbstractFactory

{

    IProductA CreateProductA();

    IProductB CreateProductB();

}

public interface IProductA

{

    void Display();

}

public interface IProductB

{

    void Show();

}

public class ConcreteFactory1 : IAbstractFactory

{

    public IProductA CreateProductA() => new ConcreteProductA1();

    public IProductB CreateProductB() => new ConcreteProductB1();

}

public class ConcreteFactory2 : IAbstractFactory

{

    public IProductA CreateProductA() => new ConcreteProductA2();

    public IProductB CreateProductB() => new ConcreteProductB2();

}

// ConcreteProductA1, ConcreteProductB1, ConcreteProductA2, ConcreteProductB2 classes implement IProductA and IProductB interfaces accordingly.

 

Builder Pattern:

Separates the construction of a complex object from its representation, so that the same construction process can create different representations.

public class Product

{

    private List<string> parts = new List<string>();

    public void AddPart(string part)

    {

        parts.Add(part);

    }

    public void Show()

    {

        Console.WriteLine("Product Parts:");

        foreach (var part in parts)

        {

            Console.WriteLine(part);

        }

    }

}

public abstract class Builder

{

    public abstract void BuildPartA();

    public abstract void BuildPartB();

    public abstract Product GetResult();

}

public class ConcreteBuilder : Builder

{

    private Product product = new Product();

 

    public override void BuildPartA()

    {

        product.AddPart("Part A");

    }

    public override void BuildPartB()

    {

        product.AddPart("Part B");

    }

    public override Product GetResult()

    {

        return product;

    }

}

 

public class Director

{

    public void Construct(Builder builder)

    {

        builder.BuildPartA();

        builder.BuildPartB();

    }

}

Each pattern addresses specific concerns related to object creation and instantiation, providing a way to create objects in a flexible and maintainable manner.


By Anil Singh | Rating of this article (*****)

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